The Planning Phase (~1hr):
Final decision-creating a gif of scanned altered images.
The Photo shoot/Finding Models Phase (~3hrs):
It took a lot of planning to schedule each one of the models to have their own photo shoot. Each model had multiple takes, each take consisted of approximately 15-20 photos. The models tried different movements and sometimes refused to give me permission to use certain takes.
Organizing Phase (~1hr):
I then had to create a reflection of each photo and format the photos correct so that they flowed.
The Printing Phase (~1.5 hr):
Finally I had to print each model’s set of photos. I choose to do them on a grey scale so, that the colors of the model’s close did not distract from the effects.
The Scanning Phase (~4hrs):
I then had to individually scan each photo, some multiple times for repeating frames and mess ups.
Sorting/Aligning Phase (~1hr):
I had to then get photo shop to align each model’s photos properly. Sadly, Josh’s photos would not align enough for the gif to work as it should.
Loading files/Creating gifs/Blogging (~3.5hrs):
Lastly, I had to create each animation. Arranging each frame so that the gif would be an infinite loop.
Look for my upcoming blog post for the final gifs.
Although the high pitch sounds in MP3 Deviation #6 are somewhat difficult to listen through, his work is has many different sounds. Some remind me of a peaceful waterfall which is ironic when he has the very distracting, game like sounds playing at the same times. It almost sounds like one was playing Super Mario or something when they encountered a annoying glitch.
Similar to MP3 Deviation #6, Man Yo 36-37 507417 Xero Crossings also has very annoying sounds that are very hard to get passed or listen to. When I listen to these piece it makes me wonder whether he was trying to create some EDM when he encountered these obnoxious noises that manage to catch your interest as well.
Marco Brambilla was born in Milan, Italy and now based New York artist. Marco attended Ryerson University. He creates video collages and is known for his re-contextualizations of popular and found imagery.
When you first enter Marco Brambilla webpage, you encounter one of his many works, “Countdown (Apollo XVIII)” 2015. “Apollo XVIII is a multi-channel video installation which interprets man’s relationship to space exploration and presents an imagined mission to the moon; a mission born in the virtual age.” I enjoyed this piece because is imitated an actual event in such a dramatic way in which it makes you wonder how it must have been to view the Apollo launch live in Times Square. Th way the video is very dramatic it seems as if it is part of a very interesting movie. The imitation of the real event is also meant to question the nature of fact and fiction, which is not obvious at first.
Another work that caught my attention is his “Materialization/De-materialization” 2013 piece, in which these simple rings turn into a rings made up of human silhouettes. The video represents how characters from Star Trek de- materialize when they teleport and then re- materialize at their destination. Without this information it makes you question the existence of the life and how humans can only survive depending on others.
Jeremy Blake was a digital artist and painter. He worked mainly with DVD projections, prints, and collaborative film projects. Although Blake is no longer with us his vibrant work lives on.
Going through most of his work I realized that he uses many bright colors in his works to catch the eye. Although, most of his work combines different bright colors into one image, the colors aren’t overwhelming which I find quite impressive.
I really enjoy his digital prints colors and images though I believe they would be more influential if rather then being prints they were 3-D installations. I would have greatly enjoyed walking through an installation such as The Witch’s Cap with long neon lights or lasers leaning on walls while the walls and floors were covered in prints. Same goes for the All Mod Cons where layers of colored glass could be vertically installed so that the viewers could weave through the different layers that were used to create this effect.
Digital C- Prints:
Takeshi Murata is an amazing digital artist, he works with prints, digital sculptures, and projections. Although I did not know who Takeshi Murata was prior to this blog post, I did immediately recognize his art works.
I greatly enjoyed this piece in that he created an animated sculpture using a variety of still photographs while rotating the image to create this work of art. I love that the ripples of the surface resemble the ripples in water creating a calming effect. As well as the silver color of the entire object itself to give it a futuristic vibe. These two effects combine may attempt to make a statement of the future. Although the future is still unknown, there is nothing to worry about, stay calm and live on.
Another collection that I enjoyed was the pigment prints due to the physical absence of man. Each image depicts an abandon room reminding me of how bachelor pads are depicted on TV. Due to the absence of man I believe this is a visual representation of a man’s past as he grows up and becomes a family man. Another idea I believe these image may be presenting is the sad reality of being a bachelor. In the movies and TV shows a bachelor is depicted as this cool guy who has no care in the world other than sleeping around, drinking, doing drugs, playing games, and eating. Though this fun image of a bachelor may not always be true, though it may all be for show and in these prints the loneliness inside can be seen.
Jodie Mack is an experimental animator. She uses her work to question the role of decoration in daily life and attempts to unleash the kinetic energy of objects.
I am unsure how I feel about her work yet. I love the use of colors and patterns used in her films though I don’t quite enjoy the film themselves. I believe my favorite work was the The Saddest Song in the World (2010) and All Eyes on the Silver Screen (2010).
I enjoyed this film because the animation fit the music (for the most part) that was playing in the background. The animation worked as a visual narration of the song. The bright colors, patterns, and song combine in a way that draws the audience into the animation and allows the viewer to generally be interested to the very end.
I enjoyed this piece because it showed the evolution of women’s eye makeup and how it deteriorated the natural woman’s image. This piece speaks to how society expects women to look and how women are expected to maintain a certain image. On the right side of the screen displays the evolution of the “perfect woman” while the left side shows the effects of society’s pressure on a woman’s emotional being.
Pipilotti is a visual artist who is mainly known for her video art. Similarly as Jenny Holzer, Pipilotti also works with though on a smaller scale.
Sip My Ocean is a very peaceful piece that I really enjoyed. Although I am unsure if the music is part of the performance I believe it really enhanced the experience. Being a huge fan of the ocean I really appreciated the different shots in the video. I love that the whole film didn’t only include the blue ocean, there were different hues as well as shots of people which got me to question the purpose of the video.
On a different note I didn’t like Be Nice to Me as much, probably since it is somewhat unsettling to watch her drag her face across the glass, smearing make up and slobbering. I do like that she used a face since it is readily available and as the piece describes it turns the body into an instrument. This reminds me of our scanner projects and how multiple people used their hands and faces to create beautiful images.